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- # newWorld.cs
- # Load the objects for a new barren world
-
- echo Loading $KQWorld::Name objects
-
- applyCombatLevel 1
-
- WorldVar.cs
-
-
- # Basic data files
- loadKQ terrain/terrain.kq
-
- # the lights
- #loadKQ light/amblight.kq
- #loadKQ light/sunlight.kq
-
- # Connor
- loadKQ connor.kq same 26545 98311 -1 0 0 0
- loadKQ cam3rd.kq same 3537 111964 500 -.19 0 1.14
-
- # THIS MUST FOLLOW CONNOR
- # Inventory objects
- loadKQ worldinv.kq
- WorldInv.cs
-
- # load permanent objects
- permwrld.cs $KQGame::runOptimal
- setLoadProgress 60
-
- # the map
- loadKQ castmap.kq
- # KQMap::activate
-
-
-
- #other Characters
-
- loadKQ kingart.kq
- loadKQ queenart.kq
-
- # clicker for door behind guards
- loadKQ clicker2.kq
-
- #loadKQ monsters.kq
- loadKQ portal2.kq
- loadKQ portalt2.kq
- # bridge1
- loadKQ firedor.kq same 14610 101365 235 0 0 3.14
- loadKQ cdlght1.kq same 13480 102479 1000 0 0 1.57
- loadKQ cdlght2.kq same 16540 98633 1250 0 0 -1.57
-
- # last:
- loadKQ music.kq
-
- # Tell the camera to follow Connor
- KQCamera::follow Connor
- setLoadProgress 100
-